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Every new account opens with 14 days of Pro. Paid plans offer a 14-day trial, and cancelling drops the account to Free without deleting data.
Learn morePlayer analytics and campaign ROI for Minecraft and Roblox games

Analyse is a player analytics dashboard for Minecraft servers and Roblox experiences. It ties players, sessions, retention and store revenue to the campaign or creator code that brought each player in.
Analyse is a player analytics platform built for Minecraft servers and Roblox experiences. Instead of measuring pageviews, it tracks players as persistent identities: when they joined, how long they played, how many sessions they logged, what they bought and which source brought them in. Revenue, retention and acquisition data for every game sit in one dashboard. The product is aimed at server owners, network operators and small studios that spend money or creator time on growth and want to know what paid off. Each new player is matched to a join hostname, tracked link, creator code, voting site or Roblox discovery, and later purchases follow that source. Campaigns can be given a budget to show cost per player and return on ad spend, and creator codes show joins and revenue per creator. Player profiles combine a timeline, lifetime value and playtime, while games can be grouped into a studio and read either individually or rolled up with a per-game breakdown. Setup relies on a lightweight component rather than a data warehouse. Minecraft owners add a plugin (Paper, Spigot, Folia, Velocity and BungeeCord are listed) and Roblox developers add a ModuleScript, then connect it with a command or an API key. Store data from Tebex, PayNow or CraftingStore arrives by webhook, with past payments imported, and Plan and DomainStats data can be brought in. A custom webhook covers other sources. Alerts go to Discord, push or email, and higher plans add an Ask Analyse question assistant and an MCP server for Claude, ChatGPT and Cursor. Pricing scales with peak concurrent players rather than seats, starting from a free tier. Compared with general web analytics, it offers game-specific concepts such as retention cohorts, lifetime value by campaign and creator-code attribution. Compared with in-house dashboards, it removes the need to build and maintain the pipeline, though it is focused on these two game ecosystems only.
Every new account opens with 14 days of Pro. Paid plans offer a 14-day trial, and cancelling drops the account to Free without deleting data.
Learn moreFree forever for up to 3 games and 25 peak players online. Paid plans are Starter $9/month, Growth $29, Pro $79 and Network $249, scaled by peak players online. Yearly billing gives 2 months free, and larger volumes are quoted on request.
Learn moreDocumentation and downloads are published on the site. Pro includes priority support, and Network adds dedicated onboarding and a shared Slack or Discord channel.
Learn moreWorks with Minecraft (Paper, Spigot, Folia, Velocity, BungeeCord) and Roblox, plus Tebex, PayNow, CraftingStore, Plan and DomainStats imports, a custom webhook, Discord alerts, and MCP for Claude, ChatGPT and Cursor.
Learn morePlayer profiles with timelines and lifetime value, retention cohorts, campaign and creator-code attribution with ROAS, studios across multiple games, live player feed, Discord alerts, email digests, CSV export, Ask Analyse questions and an MCP server.
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