GDevelop

Open-source, no-code game engine that ships to Steam, mobile and the web

Beginner
Screenshot of GDevelop, Open-source, no-code game engine that ships to Steam, mobile and the web

What is GDevelop?

GDevelop is a courses tool. Open-source, no-code game engine with a visual event system, in-app courses and an asset store. Exports to Steam, mobile and the web, and is used for both hobby projects and commercial promotional games.

GDevelop is an open-source game engine built around a visual event system instead of a scripting language. Projects are assembled by placing objects on scenes and wiring logic through conditions and actions in the event editor, so a designer can prototype a playable level without writing code. AI assistance is folded into that workflow to help generate logic and speed up assembly, and JavaScript can be added when a project needs behaviour the event system does not cover. It targets a wide spread of makers. Hobbyists and first-time developers use the in-app tutorials and courses to move from the essentials to a finished casual game, while teachers bring it into classrooms as a coding-free introduction to programming concepts. Small studios and professional teams use it for promotional games and commercial releases. The published catalogue backs this up: the homepage lists a Prime Video promotional title for The Boys, a Brazil Mobile Game of the Year winner with over a million downloads, and web games with millions of plays. In practice a project starts from a template or a blank scene in the browser editor, then grows through the asset store, where ready-made graphics and sounds can be dropped in. Logic is expressed as events rather than text files, which keeps the structure readable to collaborators who do not program. Export targets include desktop, mobile and web, and the site documents publishing to Steam and the app stores. Where GDevelop fits is the middle ground between block-based teaching tools and full professional engines. Its own comparison pages position it against Unity, GameMaker, Scratch, Stencyl and Bubble, arguing for ease of use over depth. That trade is the core decision for buyers: faster onboarding and a gentler learning curve, in exchange for a smaller ecosystem and less control than a code-first engine gives.

How do you use GDevelop?

  1. 1Open the editor and start a project
    Launch the browser editor from the homepage and choose to create a new project. Pick a template or an empty scene as the starting point for the game.
    GDevelop — Open the editor and start a project
  2. 2Install the desktop app if preferred
    Download the desktop version for a local installation rather than working in the browser. It suits longer sessions and offline work.
    GDevelop — Install the desktop app if preferred
  3. 3Work through the learning material
    Use the in-app courses, starting with the GDevelop Essentials Course, to cover creation, polish and release of a first casual game. Additional courses build toward more complex genres.
    GDevelop — Work through the learning material
  4. 4Add objects and assets
    Place characters, backgrounds and sounds into the scene, drawing on the asset store for ready-made art and audio. Then define how those objects behave.
    GDevelop — Add objects and assets
  5. 5Build logic with events
    Wire conditions and actions together in the event editor to create movement, collisions and game rules. Use the AI assistance where it speeds up the logic, and add JavaScript only if an edge case requires it.
    GDevelop — Build logic with events
  6. 6Publish the game
    Export the finished project to desktop, mobile or the web, and follow the guidance on releasing to Steam and the app stores.

Pros and cons

Pros

  • Visual event system removes the need to write code for most game logicAI
  • Open-source engine with a free entry point and a browser-based editor that needs no installAI
  • In-app tutorials and courses take newcomers from basics to a finished first gameAI
  • Proven export path to Steam, Android, iOS and the web, with real published games listed on the siteAI
  • Asset store supplies ready-made graphics and sounds to speed up productionAI

Cons

  • Comparisons on the site pitch ease of use over depth, so teams wanting low-level engine control may hit limitsAI
  • Published evidence leans toward 2D and casual titles, which says little about demanding 3D productionAI
  • The no-code event model can become hard to navigate on large projects without disciplined structureAI
  • Relying on the built-in asset store and templates risks a house style shared with other projectsAI
  • Serious use points users toward paid plans, so the free tier is not the whole pictureAI

How much does GDevelop cost?

Pricing

The homepage does not state plan prices. It promotes a free starting point and points to a dedicated pricing page, so the paid tiers and what they unlock need to be checked there before committing.

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Support

A community forum and a dedicated support page sit alongside the in-app learning material, giving users both peer help and a direct route for account or plan questions.

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Features

Visual event system for building game logic without code, with AI assistance during creation and optional JavaScript for custom behaviour. In-app tutorials and courses cover the basics through to release. An asset store supplies graphics and sounds, and projects export to desktop, mobile and the web, including Steam and app store publishing.

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Frequently asked questions about GDevelop

  • How much does GDevelop cost?
    The homepage does not state plan prices. It promotes a free starting point and points to a dedicated pricing page, so the paid tiers and what they unlock need to be checked there before committing.
  • How do you use GDevelop?
    The walkthrough on this page covers 6 steps: 1. Open the editor and start a project 2. Install the desktop app if preferred 3. Work through the learning material 4. Add objects and assets 5. Build logic with events 6. Publish the game.
  • What platforms does GDevelop support?
    GDevelop is available on Web App, Windows, MacOS, Linux, Android and iOS.
  • What are the limitations of GDevelop?
    Comparisons on the site pitch ease of use over depth, so teams wanting low-level engine control may hit limits. Published evidence leans toward 2D and casual titles, which says little about demanding 3D production. The no-code event model can become hard to navigate on large projects without disciplined structure.

Status

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Added10/21/2026

Platforms

Web AppWindowsMacOSLinuxAndroidiOS

Pricing

FreeFreemiumSubscription