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A free starting allowance of 30 credits is offered at registration without a credit card. This functions as a trial of the credit-based system rather than a timed free plan.
Learn moreAI game asset generator for sprites, UI, textures, music and 3D

Ludo generates game-ready assets: spritesheets with looping and one-shot animations, icons, UI, textures, tilesets, backgrounds, VFX, plus music, 3D and video. It targets indie and solo developers who need volume and engine-ready formats, with a CLI, API, MCP server and Unity integration for pipeline work.
Ludo is a production pipeline for game art rather than a novelty image generator. It produces sprites and spritesheets, icons, UI elements, textures, tilesets, backgrounds, character portraits, card art, VFX sprites and concept art, and it extends into music, 3D and video. The stated goal is assets ready to drop into an engine, not mood boards to interpret later. Its spritesheet tool is the centrepiece: a starting frame is supplied or generated, a motion prompt is written in plain English, and a looping or one-shot sheet comes back without any animation rigging. Frame sequences cover idle, walk, run, attack, hit and death, and the motion can also be selected by name from a preset library organised by category, each with a video preview rendered from several camera angles and compass directions. The audience is game developers, with a clear bias toward small teams and solo creators who lack an in-house artist. The homepage case studies list shipped or in-development titles across Steam, Google Play, the App Store and itch.io, including work built largely through the MCP integration. Wider scope arrives through the developer layer: a CLI, an API, an MCP server and a Unity path, so generation can sit inside an existing build process instead of a separate browser tab. Animators describe producing and integrating an animation in a couple of minutes, and one studio recounts taking a ten-piece armour set from idea to in-game icons within an hour. In practice, consistency is the recurring argument. One developer describes using Ludo to establish and then enforce a visual identity across a growing cast of characters and scenes. The workflow is deliberately short: bring or make a first frame, describe the motion, receive the sheet. Alternatives tend to split into two camps. General image generators are cheaper and broader but know nothing about spritesheet layout, directional frames or engine-ready output. Commissioned pixel artists deliver stronger craft and stylistic judgement but cost more and scale slowly. Ludo sits between them, aiming at teams that need volume and format correctness more than hand-finished artistry. Anyone expecting a single prompt to replace an art director should calibrate expectations: the tool accelerates production, it does not assume authorship.
A free starting allowance of 30 credits is offered at registration without a credit card. This functions as a trial of the credit-based system rather than a timed free plan.
Learn moreThe homepage states that new users get 30 free credits instantly with no credit card required. Paid tiers, credit costs per asset type and subscription terms are not described on the homepage and would need checking on the pricing page.
Learn moreThe site provides documentation and a contact page, plus a what's new feed for release updates. No support tiers or response time commitments are stated on the homepage.
Learn moreDeveloper integrations include a CLI, an API, an MCP server and a Unity path. The MCP route is cited in case studies as the main production pipeline for at least one shipped game.
Learn moreCovers spritesheets with looping or one-shot animations, 2D and pixel art character sprites, directional sprites, game UI, icons and app icons, textures, tilesets, tiling sprites, backgrounds, character portraits, card art, concept art and VFX sprites, alongside music, 3D and video generation. A preset library supplies named motions with video previews from five camera perspectives and eight compass directions.
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