OpenGame

Describe a game idea and let an AI agent build a playable browser prototype

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Screenshot of OpenGame, Describe a game idea and let an AI agent build a playable browser prototype

What is OpenGame?

OpenGame is an AI game agent that turns a written idea into a playable HTML5 or 3D browser game. Studio handles planning, generation, conversational refinement, playtesting and HTML or ZIP export, with metered credits covering each generation attempt.

OpenGame is a browser-based AI game agent built around a tool called Studio. You describe a game idea in plain language, the agent helps you turn that into a structured brief (the site calls this an AI game plan), and it then generates a playable build. The output runs in the browser: 2D projects come out as HTML5 games, and 3D projects can be exported as a ZIP of project files. Previews can be played inside Studio, saved versions can be revisited, and a shareable or embeddable link can be published once you are satisfied. The stated scope is deliberately narrow. The homepage points at puzzles, platformers, racing games and arcade games, and describes the process as starting from one clear gameplay idea and expanding only after playtesting. Iteration happens conversationally: you describe what went wrong or what you want changed, and the agent produces a new version. Downloaded code can be inspected and edited by hand if you want finer control, which makes Studio a prototyping front end rather than a locked black box. Who it suits: hobbyists and designers who want to test a mechanic without setting up an engine, game jam participants working against a clock, and developers who want a rough playable skeleton to refine elsewhere. The public games library doubles as a reference shelf, with 3D shooters, life simulations, runners and demolition physics demos that show the ceiling of what the agent has produced. Case studies on the blog trace specific builds that also involved outside tools such as Blender and Meshy, which suggests the polished showcase titles are not purely single-prompt outputs. The economics matter more than usual here because generation is metered. Each standard generation, including a revision of an existing game, costs 10 credits, and credits buy attempts rather than guaranteed finished games. Credit packs are one-time purchases that do not expire, while subscriptions grant monthly credits that reset or annual credits upfront. One limitation worth stating plainly: there is no free tier for generating your own game. You can play public games without signing in and discuss a plan for free, but building requires credits. Alternatives in this space range from chat assistants that emit raw code to full game engines with scripted tutorials; OpenGame sits between them, trading engine depth for speed from idea to something playable.

How do you use OpenGame?

  1. 1Play a public game first
    Open the games library and play a few browser builds without signing in. This shows the visual and mechanical range the agent produces before you spend anything.
  2. 2Describe your idea in Studio
    Start a project in Studio and write out the gameplay, controls and goals in plain language. Keep the first concept to one clear mechanic rather than a full design document.
  3. 3Shape the plan with the agent
    The agent turns your description into an AI game plan. Review it and correct anything that misreads your intent before committing credits to a build.
  4. 4Generate and playtest
    Run the generation and play the result in the preview. Note specific problems such as control feel, difficulty or missing feedback rather than general dissatisfaction.
  5. 5Refine through conversation
    Describe what went wrong and ask for changes; the agent produces a new version and saved builds stay available to revisit. Remember that each revision costs a fresh 10 credits.
  6. 6Download or publish
    Export a 2D game as HTML or a 3D project as a ZIP, or publish a playable link to share or embed. Playtest thoroughly before publishing.

Pros and cons

Pros

  • Idea to playable browser prototype with no coding required to startAI
  • Conversational iteration lets you request changes and generate revised versionsAI
  • Exports are portable: HTML for 2D games, a project ZIP for 3DAI
  • Public games library and blog case studies show real builds and mechanicsAI
  • One-time credit packs never expire, so occasional users avoid a subscriptionAI

Cons

  • Free plan covers playing and planning only; generating your own game always needs creditsAI
  • Each revision costs 10 credits, so iterating on a flawed build drains budget quicklyAI
  • Credits pay for attempts, not finished games, and failed runs are only refunded when a failure is confirmedAI
  • Homepage scope is limited to prototypes such as puzzles, platformers and racing gamesAI
  • Showcase titles rely on outside tools like Blender and Meshy, so single-prompt output may look plainerAI

How much does OpenGame cost?

Free trial

No free generation. Public games can be played without signing in, and signing in lets you discuss your idea and prepare a plan at no cost, but building your own game requires Studio credits.

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Pricing

Credit based. A standard generation costs 10 credits, and packs of 60, 160 and 400 credits are sold as one-time purchases that do not expire. Monthly and annual subscriptions are also offered, with annual saving 20 percent; subscription credits expire at the end of the billing month or billing year. Credits cover attempts, not a guaranteed number of finished games.

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Support

Support is reached by contact form for billing issues, including credits that were not restored after a confirmed service failure or a cancellation before completion.

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Features

Studio pairs an AI game plan step with generation of playable 2D HTML5 games and 3D browser prototypes. Prompt based iteration produces new versions, saved builds can be replayed, and finished projects export as HTML or a 3D ZIP. A published link can be shared or embedded, and downloaded code can be inspected and edited. The site lists puzzles, platformers, racing and arcade games as typical outputs.

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Frequently asked questions about OpenGame

  • How much does OpenGame cost?
    Credit based. A standard generation costs 10 credits, and packs of 60, 160 and 400 credits are sold as one-time purchases that do not expire. Monthly and annual subscriptions are also offered, with annual saving 20 percent; subscription credits expire at the end of the billing month or billing year. Credits cover attempts, not a guaranteed number of finished games.
  • Does OpenGame offer a free trial?
    No free generation. Public games can be played without signing in, and signing in lets you discuss your idea and prepare a plan at no cost, but building your own game requires Studio credits.
  • How do you use OpenGame?
    The walkthrough on this page covers 6 steps: 1. Play a public game first 2. Describe your idea in Studio 3. Shape the plan with the agent 4. Generate and playtest 5. Refine through conversation 6. Download or publish.
  • What platforms does OpenGame support?
    OpenGame is available on Web App.
  • What are the limitations of OpenGame?
    Free plan covers playing and planning only; generating your own game always needs credits. Each revision costs 10 credits, so iterating on a flawed build drains budget quickly. Credits pay for attempts, not finished games, and failed runs are only refunded when a failure is confirmed.

Status

StatusActive
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Added10/21/2026

Platforms

Web App

Pricing

FreePaidSubscription