Free trial
The homepage has a "Try It Free" button leading to the app, and a page of free downloadable sprite sheets such as the Knight pack. Trial limits are not stated.
Learn moreTurn one character image into engine-ready game spritesheets
AutoSprite is an animation tool that turns one character image into engine-ready game spritesheets. AutoSprite generates animated 2D game spritesheets from one character image or a text prompt, with per-move timing controls and exports for Unity, Godot, GameMaker, Phaser, Unreal and RPG Maker, plus MCP access for coding agents.
AutoSprite is a web-based sprite sheet generator aimed at game developers who need animated 2D characters without drawing every frame by hand. The workflow starts with a single character image or a text prompt. From there, the tool produces consistent Idle, Walk and Run animations, along with jump, attack and custom moves, and packages them as production-ready spritesheets. Beyond the basic image-to-sheet flow, the product covers a wide set of related jobs. Custom animation accepts a text prompt that can be steered with storyboard keyframes and reference images. Character editing and animation editing let users swap outfits, skins or art style while keeping the same identity or the same motion. A motion control library applies existing motions, or motion captured from a video, to any character. The site also lists 8-direction isometric sets, game props and icons, a rigged 3D model generated from a character image, and text-to-video cutscenes. In practice, users upload or create a character, preview each move in the browser, tune timing, and then export. Controls include a frame rate per move, loop start and end points, and reusable presets that keep settings consistent across characters and projects. Exports contain a PNG spritesheet, an atlas file with frame data and a ZIP of individual frames, so there is no manual slicing, padding or renaming. Dedicated guides cover Unity, Unreal Engine, Godot, GameMaker, Phaser and RPG Maker. AutoSprite also exposes an MCP server, which lets agents in Claude Code, Cursor, Codex or any MCP-compatible editor create, revise and export sprites from inside a coding session. An API is documented as well. Per the FAQ, generated spritesheets can be used in commercial games. Among alternatives, it sits between general image generators, which rarely deliver consistent multi-frame animation, and manual pixel-art tools or sprite packers, which demand hand work. Solo developers, game jam teams and small studios prototyping quickly are the natural audience.
The homepage has a "Try It Free" button leading to the app, and a page of free downloadable sprite sheets such as the Knight pack. Trial limits are not stated.
Learn moreThe homepage offers a "Try It Free" entry point and a pricing page, but does not state plan prices or limits.
Learn moreDocumentation covers the workflow, advanced mode, MCP, an API and per-engine setup guides, and video tutorials are linked from the homepage. Direct support channels are not stated.
Learn moreWorks with Unity, Unreal Engine, Godot, GameMaker, Phaser and RPG Maker, plus Astrocade. An MCP server connects Claude Code, Cursor, Codex and other MCP editors.
Learn moreImage or prompt to Idle, Walk and Run sheets, keyframed custom animation, 8-direction isometric motion, props, outfit and animation editing, motion transfer, rigged 3D models, cutscenes, per-move FPS, loop points, presets, and PNG, atlas and frame ZIP export.
Learn more


