Pricing
Access is by subscription with no waiting list. Specific plan prices are not stated on the homepage; a separate pricing page lists them.
Learn morePrompt-driven AI builder that turns ideas into playable ads for mobile game marketing

Playable Maker is a web app that generates playable ads from chat prompts, lets users swap in their own assets, and exports builds for mobile ad networks. It targets game marketers who want fast interactive creatives without coding.
Playable Maker is a web app that generates playable ads from plain-language prompts. A user describes a mini game in a chat interface, and the AI produces a working interactive ad, including the visual assets. The approach is billed as vibecoding: the person steers with words while the system writes and assembles the ad, so no engineering work is needed to get a first version on screen. The tool is aimed at mobile game marketers and user acquisition teams who need short interactive creatives for ad networks, as well as app publishers outside gaming. The homepage examples show the range: a card pack unboxing game with rarity tiers, a slot machine bonus round using virtual chips only, a hero battler with joystick controls, a roguelike archer, a spin-the-wheel promotion, a sorting puzzle with arrows, and a calorie counter demo for a diet app that ends on an install prompt. Each is described as the result of a single simple prompt, with further iteration expected to improve it. In practice the workflow has four stages. The user writes a prompt, the AI builds the ad and its assets, the user swaps in their own artwork where branded material is needed, and the finished playable is built and exported for use across ad networks. Iteration happens in the same chat, so changes to mechanics, copy or call-to-action screens are requested conversationally rather than edited in code. Access is by subscription, with no waiting list, and a demo can be booked with the team. The site also publishes guides on playable ads, clickable end cards, ad networks and audio in playables. Among alternatives, Playable Maker sits between template-based playable editors and hand-coded HTML5 ads from a studio. Its pitch is speed and low technical overhead: prompt-first generation, asset replacement and export in one place. Teams that need deep custom logic or tightly controlled brand pipelines may still prefer developer-built creatives, but for rapid concept testing the prompt-driven route shortens the loop considerably.



Access is by subscription with no waiting list. Specific plan prices are not stated on the homepage; a separate pricing page lists them.
Learn moreA demo can be booked with the team, and a contact email is listed on the site. No documentation or support hours are described.
Playables can be exported to ad networks. The homepage does not name specific networks.
Chat-based prompting to generate playable ads, AI-created assets, iterative refinement, replacement with your own assets, and building playables for export to ad networks. Example outputs include card unboxing, slots, spin-the-wheel, hero battler, roguelike and app demo minigames.





