Free trial
No time limited trial is described. The free allowance is ongoing instead: every account gets two models per month at no cost.
Learn moreAI rigging that turns static 3D models into animated, game-ready assets
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Animation Rigging automates skeleton generation and animation for uploaded 3D models, covering a wide catalogue of humanoid, quadruped, insect and dinosaur rigs. Outputs download in standard 3D formats for Unreal, Unity, Blender and Maya. Each account gets two free models per month, with credit packs for extra use.
Animation Rigging is a machine learning tool from the Everything Universe platform that automates the tedious part of 3D character work: building a skeleton and producing motion. A user uploads a model together with its materials, and the system generates a rig automatically, then applies animations that can be previewed and saved from the browser. The output is designed to drop straight into a game engine or DCC package, with downloads offered in standard 3D formats so files open in Unreal, Unity, Blender, Maya and comparable tools. The appeal is breadth of creature coverage rather than humanoid-only rigging. The library spans human and humanoid bodies, mini and blob humanoids, biped dinosaurs, large hoppers, canine and feline quadrupeds, hooved mammals of several builds, long-neck mammals, bears, tortoises and turtles, ferrets, elephants, crocodiles and lizards, rodents, skunks, primates, and a wide insect and arthropod range including ants, beetles, ladybugs, spiders, scorpions and crustaceans. That catalogue matters for studios building stylised worlds where the cast is mostly animals and odd creatures, not people in mocap suits. In practice the workflow is short: sign in with Google, Discord or Apple, upload the mesh and materials, let the system produce the skeleton, review the resulting animations on the model, then download or build the scene. Access runs on credits rather than an open-ended subscription. Every account receives two free models per month, and heavier use requires purchasing credit packs from the profile page. The tool sits alongside manual rigging in Blender or Maya, and alongside motion capture pipelines: it trades fine control over weighting and deformation for speed on straightforward creature models.
No time limited trial is described. The free allowance is ongoing instead: every account gets two models per month at no cost.
Learn moreEach user gets two free models per month. Beyond that, additional capacity is bought through credit packs after signing in, with payment handled on the profile page. The page does not list pack sizes or prices, and notes that listed prices exclude UK VAT or applicable sales tax.
Learn moreExports use standard 3D formats for import into Unreal, Unity, Blender and Maya. Sign in is supported through Google, Discord and Apple accounts.
Automatic skeleton generation from an uploaded model and its materials, followed by animation the user can preview and save. Rig archetypes cover humanoids, mini and blob humanoids, dinosaurs, hoppers, canine and feline quadrupeds, hooved and long-neck mammals, bears, tortoises, turtles, ferrets, elephants, crocodiles, rodents, primates, ants, beetles, ladybugs, spiders, scorpions and crustaceans.
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