Iliad

AI diffusion tools for seamless textures and PBR material maps

Intermediate
Screenshot of Iliad, AI diffusion tools for seamless textures and PBR material maps

What is Iliad?

Iliad is a browser toolkit for AI generated seamless textures and PBR material maps, with a texture canvas, a material generator and a reference to texture converter aimed at 3D and game artists.

Iliad is a browser based toolkit for generating seamless, tileable textures and the PBR maps that go with them. Its public roster splits into three diffusion tools: Texture Canvas for creating custom tileable textures, Material Generator for deriving full PBR material map sets from a single texture, and Reference to Texture for converting an existing image reference into a seamless, repeating surface. All three sit behind a free account, and the site's gallery shows the range in practice, from mossy cliffs and weathered planks to velvet, galvanized metal and floral patterns. The product family points at one audience: 3D artists, environment and prop designers, game developers and lookdev teams who need surface detail they can drop straight into a material pipeline. The nature of the output matters here. Tileable textures are not decorative images; they are assets intended to repeat across geometry, which means edge continuity and map consistency (albedo, roughness, normal and so on) are the real tests of whether a generator is useful. Material Generator is built around that second part of the job, taking a flat texture and expanding it into a PBR set rather than stopping at a pretty picture. In practice the workflow is a small set of pages rather than a deep application. An account is created with Google or an email signup, then the tools open in the browser: the canvas, the material generator and the reference converter. Iliad also runs a Library page for organizing what has been produced, and the site publishes example textures as individual pages, so results can be inspected before committing time to the tool. The wider context is worth knowing. Iliad describes itself as the maker of Aqueduct, a node based procedural material engine now in open early access, and frames the diffusion tools as a companion to that graph based approach. Artists weighing Iliad against general purpose image generators should note the specialization: it is narrower and more technical, aimed at materials rather than concept art. The site owner's homepage does not publish plan details, so cost has to be checked on the pricing page before standardizing on it.

How do you use Iliad?

  1. 1Create a free account
    Sign up with Google or an email address on the login page. Iliad states that a free account is required to use the tools.
    Iliad — Create a free account
  2. 2Generate a seamless texture in Texture Canvas
    Open the canvas and produce a custom tileable texture. Test the seams by tiling it in your own engine before relying on it.
    Iliad — Generate a seamless texture in Texture Canvas
  3. 3Derive PBR maps from a texture
    Take a flat texture into Material Generator to produce the PBR material maps. Compare the maps against your shader setup before using them in production.
    Iliad — Derive PBR maps from a texture
  4. 4Convert a reference image
    Use Reference to Texture to turn an existing photo or concept into a repeating seamless texture, which suits surfaces you already have references for.
    Iliad — Convert a reference image
  5. 5Organize results in the Library
    Collect generated textures and maps in the library so assets stay findable across projects.
  6. 6Check plan details before scaling up
    Review the pricing page to understand what paid usage covers before moving studio work onto the tool.

Pros and cons

Pros

  • Three focused tools cover distinct texture jobs: creating tileable textures, deriving PBR maps and converting references into seamless surfacesAI
  • Output is built for 3D work, with seamless tiling and PBR map generation rather than one off flat imagesAI
  • The public gallery displays finished examples such as mossy cliff, galvanized metal and velvet, so output quality can be judged before signing upAI
  • Account creation is free and tools run in the browser with no install stepAI
  • Comes from the team behind Aqueduct, a node based procedural material engine in open early access, suggesting a materials focused roadmapAI

Cons

  • The homepage gives no plan or credit details, so the cost of regular use is unclear until the pricing page is openedAI
  • There is no documented integration with DCC tools or game engines on the site, so assets likely move by manual export and importAI
  • Texture generation quality is hard to judge from promotional examples; edge seams and map coherence need testing on your own referencesAI
  • Procgen enthusiasts may find the diffusion tools less controllable than the parallel node graph engine, which is still early accessAI

How much does Iliad cost?

Support

A Discord community server is linked from the site, which serves as the main public channel for help and discussion.

Features

Texture Canvas creates custom seamlessly tileable textures. Material Generator turns a texture into PBR material maps. Reference to Texture converts a reference image into a seamless texture. A Library page keeps generated assets organized, and the site publishes example textures to inspect. Iliad's team also offers Aqueduct, a node based procedural material engine in open early access.

Frequently asked questions about Iliad

  • How do you use Iliad?
    The walkthrough on this page covers 6 steps: 1. Create a free account 2. Generate a seamless texture in Texture Canvas 3. Derive PBR maps from a texture 4. Convert a reference image 5. Organize results in the Library 6. Check plan details before scaling up.
  • What platforms does Iliad support?
    Iliad is available on Web App.
  • What are the limitations of Iliad?
    The homepage gives no plan or credit details, so the cost of regular use is unclear until the pricing page is opened. There is no documented integration with DCC tools or game engines on the site, so assets likely move by manual export and import. Texture generation quality is hard to judge from promotional examples; edge seams and map coherence need testing on your own references.

Status

StatusActive
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Added10/21/2026

Platforms

Web App

Pricing

FreeFreemium