Rebellis AI

Turn written prompts into playable 3D character motion in about 30 seconds

Beginner API
Screenshot of Rebellis AI, Turn written prompts into playable 3D character motion in about 30 seconds

What is Rebellis AI?

Rebellis AI is a generative video tool that turns written prompts into playable 3D character motion in about 30 seconds. A text to 3D motion service that generates short character animation clips from written descriptions, with a library of pre-designed characters, custom uploads, and export aimed at Unity, Unreal, Blender and Maya.

Rebellis AI is a text to 3D motion tool. Instead of keyframing a character by hand, you describe a movement in plain language and the service returns a finished 3D animation clip. The homepage advertises up to three high quality motions per generation and roughly 30 seconds of turnaround, which puts it in the same working lane as reference video capture or AI motion tools such as Plask and DeepMotion, though Rebellis frames itself around prompt input rather than camera or video sources. In practice the workflow is short. You pick a pre-designed character from the built in library or upload one of your own, type a description of the action you want, and let the model produce motion clips. Those clips are meant to leave the platform as motion data for standard 3D pipelines. The site names Unity, Unreal, Blender and Maya as export targets, so the output is positioned as animation data you drop into an existing rig rather than a rendered video file. That matters for anyone judging whether it fits a game, film or previz workflow. The likely audience is indie game developers, animators and technical artists who need quick locomotion, gesture or combat placeholders before a proper animation pass. It also suits prototyping and previz teams that want to test timing and staging without committing a character animator. A developer API, documented through the separate API hub page, points toward studios that want generation built into their own tools or asset pipelines. Where Rebellis sits among alternatives depends on what you already have. It is not a full animation suite, and the homepage says nothing about rigging, facial animation or editing of the resulting motion, so teams expecting cleanup tools should look at Blender or Maya for the finishing work. Its advantage is the size of the step it removes: an idea can become a usable clip without a capture stage or manual keyframing, which is a real gain for small teams short on animation hours.

How do you use Rebellis AI?

  1. 1Open the app and create an account
    Start at the Rebellis web app, sign up, and land in the animation workspace where generation runs.
  2. 2Choose a character or upload your own
    Pick one of the pre-designed characters in the library or upload a custom model if you want to animate your own asset.
  3. 3Describe the motion in text
    Write the action you want the character to perform. Keep the description concrete, since the prompt is the only direction the model receives.
  4. 4Generate and compare the motion clips
    Run the generation and review the resulting animations. The site states you can produce up to three motions per request, so compare them before committing.
  5. 5Export into your engine or DCC tool
    Download the clip and bring it into Unity, Unreal, Blender or Maya for retargeting, blending and any cleanup your project needs.
  6. 6Wire generation into your pipeline via the API
    Teams that want automated or batch generation can review the developer API documentation on the API hub page and connect it to internal tools.
    Rebellis AI — Wire generation into your pipeline via the API

Pros and cons

Pros

  • Plain text prompts replace manual keyframing for basic motion, which cuts the time to a first usable clipAI
  • Up to three animation variants per generation gives a few choices without repeating the whole requestAI
  • Export is aimed at established engines and DCC tools including Unity, Unreal, Blender and MayaAI
  • A developer API gives studios a path to script or batch generation inside their own pipelineAI
  • Both pre-designed characters and custom uploads are supported, so you can start without your own modelAI

Cons

  • The homepage gives no detail on clip length, frame rate or rig compatibility, which makes pipeline fit hard to judgeAI
  • No pricing is published, so cost per clip or per seat cannot be compared against rival motion tools before signing upAI
  • The customer quotes on the site read as generic and mostly unrelated to 3D animation, so they offer little real signalAI
  • Nothing is said about motion editing, retargeting or cleanup, so the output likely needs a second pass in a DCC toolAI
  • Facial animation, rigging and non-human or unusual body types are not mentioned, leaving the model's range unprovenAI

How much does Rebellis AI cost?

Integrations

Export targets named on the site are Unity, Unreal, Blender and Maya. A developer API is offered through the API hub.

Features

Text to 3D motion generation with up to three animation clips per request and roughly 30 second turnaround, according to the homepage. Includes a library of pre-designed characters, support for custom uploaded characters, and export intended for Unity, Unreal, Blender and Maya. A developer API is available for teams that want generation inside their own tools.

Frequently asked questions about Rebellis AI

  • Does Rebellis AI have an API?
    Yes, Rebellis AI offers an API.
  • How do you use Rebellis AI?
    The walkthrough on this page covers 6 steps: 1. Open the app and create an account 2. Choose a character or upload your own 3. Describe the motion in text 4. Generate and compare the motion clips 5. Export into your engine or DCC tool 6. Wire generation into your pipeline via the API.
  • What platforms does Rebellis AI support?
    Rebellis AI is available on Web App.
  • What does Rebellis AI integrate with?
    Export targets named on the site are Unity, Unreal, Blender and Maya. A developer API is offered through the API hub.
  • What are the limitations of Rebellis AI?
    The homepage gives no detail on clip length, frame rate or rig compatibility, which makes pipeline fit hard to judge. No pricing is published, so cost per clip or per seat cannot be compared against rival motion tools before signing up. The customer quotes on the site read as generic and mostly unrelated to 3D animation, so they offer little real signal.

Status

StatusActive
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Added10/22/2026

Platforms

Web App

Pricing

Freemium