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40 free credits are granted every 30 days, and no credit card is needed to start.
Learn moreAI pixel art and animated sprite sheets in one consistent game style
SpriteCook is a web app that generates pixel art characters, items, textures and animated sprite sheets from text prompts, with style locking for consistent looks and exports that work in Unity, Godot and other engines.
SpriteCook is a web-based art generator built for game developers who need characters, items, props, textures and UI elements without hiring an illustrator. A user describes what they want in plain text, and the tool produces game-ready 2D assets, including real pixel art laid out on a clean grid as well as more detailed styles such as painterly, clay, clean toon and blocky 3D. The product is organised around a few workflows. The character creator turns a single prompt into an animated character, with idle, walk, attack and run available as one-click presets and any other motion described in words, each delivered on its own sprite sheet. The animator works on existing images, so a prop, a character or an entire scene can be given a described motion loop. Style sets generate a matching pack of assets, such as shields, chests, barrels and torches, so the whole collection looks like it came from one artist. A theme setting stores the mood, palette and visual direction so later generations stay on-brand. Output is transparent PNGs and sprite sheets, which the site says work in any engine, including Unity, Godot, Phaser and GameMaker. Most assets finish in under 30 seconds, while animations take longer depending on frame count. Generated work can be used commercially, subject to the policies of the underlying AI model. For developers who work inside an editor, an MCP server and plugins let agents such as Claude Code, Cursor and VS Code Copilot generate sprites directly in a project. The audience is solo indie developers, game jam teams and people prototyping mechanics or pitches who want real visuals quickly. Compared with general image generators, the focus on consistency, sprite sheets and engine-ready files is the main differentiator. Teams that need hand-tuned, bespoke art direction will still want a human artist, but for fast iteration and placeholder-to-final workflows it covers a wide range of needs. A free credit allowance and a Discord community of shared prompts lower the barrier to trying it.
40 free credits are granted every 30 days, and no credit card is needed to start.
Learn moreIncludes 40 free credits every 30 days with no credit card required. Paid plans are available for more credits, but the homepage gives no prices.
Learn moreA Discord community of over 29k developers shares prompts and tips. The homepage lists no dedicated support channel.
Exports work with Unity, Godot, Phaser, GameMaker and other engines. An MCP server and plugins connect to Claude Code, Codex, Cursor, OpenCode and VS Code.
Learn moreCharacter creator with animation presets, style sets for matching asset packs, an animator for existing images, an image generator for textures, props and sprite sheets, theme locking for consistency, and transparent PNG and sprite sheet export.
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