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The free tier needs no card and includes 60 credits, roughly one minute of motion or six character generations. Free accounts are limited to non-commercial use.
Learn moreTurn video, text or a photo into rigged 3D motion and characters

PINOC by Viggle is an animation tool that turns video, text or a photo into rigged 3D motion and characters. PINOC by Viggle converts video, text prompts or single images into rigged 3D motion and Gaussian characters, with FBX and GLB export for Blender, Unity, Unreal and other tools.
PINOC is a 3D motion studio from Viggle aimed at game developers, animators and technical artists. Rather than producing a finished video, it produces animation data: skeletal motion and rigged characters that move into an existing 3D pipeline. It covers four jobs: extracting motion from footage, generating motion from a written description, building a character from a single image, and auto-rigging a mesh the user uploads. In practice, a session starts with either a clip or a prompt. Phone video, webcam recordings, screen captures and downloaded footage all work as source material, ideally with one subject and clear movement. Text prompts can return up to four variations per batch, which suits energetic actions such as combat, sports and dance. Results can be previewed on a 3D character before anything is exported, so a weak take is rerun instead of kept. Motion exports as FBX or GLB on a 65-bone Mixamo-named skeleton, which maps onto characters already set up for a Mixamo rig. The listed destinations are Blender, Maya, Cinema 4D, Houdini, Unreal Engine and Unity. The image-to-character feature builds a rigged Gaussian character from one picture, which keeps the look of the source art or person. Because a Gaussian character is not a mesh, no standard format carries it, and a Unity plugin to drive it with a standard Animator is described as coming soon. The auto-rigger takes an uploaded mesh, asks for a few guide markers, then builds the skeleton and skin weights, or maps onto existing bones if the model is already rigged. Developers can reach video-to-mocap and text-to-motion through the Viggle API, and an MCP server exposes the motion library and character generation to agents such as Claude or Cursor. Among alternatives, PINOC is positioned against Mixamo's preset library and against costly mocap suits or studio sessions. It differs from the main Viggle app, which is built for social video clips. Free accounts are limited to non-commercial use, so commercial delivery requires a paid plan.
The free tier needs no card and includes 60 credits, roughly one minute of motion or six character generations. Free accounts are limited to non-commercial use.
Learn moreFree to start with 60 credits and no card. Paid plans begin at $12.99 per month for 300 credits and $39.99 per month for 1,200 credits, with yearly billing saving 20%. Motion costs one credit per second, a character ten credits. Rigging and retargeting are free.
Learn moreAPI documentation is hosted at docs.viggle.ai, and the site links a developers page, a blog and community rules. Sales contact is offered for API use. No dedicated help centre is described on the homepage.
Learn moreExports to Blender, Unreal Engine, Maya, Unity, Cinema 4D and Houdini. A video-to-mocap and text-to-motion API and an MCP server for Claude, Cursor and other agents are available. A Unity plugin for Gaussian characters is coming soon.
Learn moreVideo-to-3D motion capture, text-to-motion with up to four variations, single-image rigged Gaussian characters, auto-rigging of uploaded meshes, preview on a character, FBX and GLB export on a 65-bone Mixamo-named skeleton, plus API and MCP access.
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