PINOC by Viggle

Turn video, text or a photo into rigged 3D motion and characters

Intermediate API
Screenshot of PINOC by Viggle, Turn video, text or a photo into rigged 3D motion and characters

What is PINOC by Viggle?

PINOC by Viggle is an animation tool that turns video, text or a photo into rigged 3D motion and characters. PINOC by Viggle converts video, text prompts or single images into rigged 3D motion and Gaussian characters, with FBX and GLB export for Blender, Unity, Unreal and other tools.

PINOC is a 3D motion studio from Viggle aimed at game developers, animators and technical artists. Rather than producing a finished video, it produces animation data: skeletal motion and rigged characters that move into an existing 3D pipeline. It covers four jobs: extracting motion from footage, generating motion from a written description, building a character from a single image, and auto-rigging a mesh the user uploads. In practice, a session starts with either a clip or a prompt. Phone video, webcam recordings, screen captures and downloaded footage all work as source material, ideally with one subject and clear movement. Text prompts can return up to four variations per batch, which suits energetic actions such as combat, sports and dance. Results can be previewed on a 3D character before anything is exported, so a weak take is rerun instead of kept. Motion exports as FBX or GLB on a 65-bone Mixamo-named skeleton, which maps onto characters already set up for a Mixamo rig. The listed destinations are Blender, Maya, Cinema 4D, Houdini, Unreal Engine and Unity. The image-to-character feature builds a rigged Gaussian character from one picture, which keeps the look of the source art or person. Because a Gaussian character is not a mesh, no standard format carries it, and a Unity plugin to drive it with a standard Animator is described as coming soon. The auto-rigger takes an uploaded mesh, asks for a few guide markers, then builds the skeleton and skin weights, or maps onto existing bones if the model is already rigged. Developers can reach video-to-mocap and text-to-motion through the Viggle API, and an MCP server exposes the motion library and character generation to agents such as Claude or Cursor. Among alternatives, PINOC is positioned against Mixamo's preset library and against costly mocap suits or studio sessions. It differs from the main Viggle app, which is built for social video clips. Free accounts are limited to non-commercial use, so commercial delivery requires a paid plan.

How do you use PINOC by Viggle?

  1. 1Open PINOC and choose an input
    Start a free account with no card, then decide whether to work from a video clip, a text prompt, a single image or an uploaded model.
  2. 2Capture motion from a video
    Upload footage with one subject and clear movement, such as phone video or a dance clip. PINOC extracts the skeletal performance as 3D motion.
  3. 3Or generate motion from text
    Describe the move you need and request up to four variations per batch. Compare the takes and keep the one that reads best.
  4. 4Build or rig a character
    Generate a rigged Gaussian character from one image, or upload your own mesh, place a few guide markers and let PINOC auto-rig it.
  5. 5Preview and export
    Check the take on your character, rerun if it does not hold up, then download FBX or GLB for Blender, Unity, Unreal or another tool.

Pros and cons

Pros

  • Extracts skeletal motion from ordinary footage such as phone video, removing the need for a mocap suit or studioAI
  • Exports FBX or GLB on a 65-bone Mixamo-named skeleton that opens in Blender, Unity, Unreal, Maya, Cinema 4D and HoudiniAI
  • Covers motion capture, text-to-motion, image-to-character and auto-rigging in one workspaceAI
  • Auto-rigging, model upload and motion retargeting consume no credits, and a free tier needs no cardAI
  • API and MCP server let pipelines and AI agents call motion and character generation directlyAI

Cons

  • Free accounts are limited to non-commercial use, so any shipped game, film or client work needs a paid planAI
  • Credits run out quickly: 60 free credits cover roughly one minute of motion or six charactersAI
  • Gaussian characters are not meshes, and the Unity plugin that loads them is still listed as coming soonAI
  • Video capture works best with one subject and clear movement, so crowded or cluttered footage may not suit itAI
  • Output is a first pass that the site itself says needs polish, so cleanup in a DCC tool remains likelyAI

How much does PINOC by Viggle cost?

Free trial

The free tier needs no card and includes 60 credits, roughly one minute of motion or six character generations. Free accounts are limited to non-commercial use.

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Pricing

Free to start with 60 credits and no card. Paid plans begin at $12.99 per month for 300 credits and $39.99 per month for 1,200 credits, with yearly billing saving 20%. Motion costs one credit per second, a character ten credits. Rigging and retargeting are free.

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Support

API documentation is hosted at docs.viggle.ai, and the site links a developers page, a blog and community rules. Sales contact is offered for API use. No dedicated help centre is described on the homepage.

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Integrations

Exports to Blender, Unreal Engine, Maya, Unity, Cinema 4D and Houdini. A video-to-mocap and text-to-motion API and an MCP server for Claude, Cursor and other agents are available. A Unity plugin for Gaussian characters is coming soon.

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Features

Video-to-3D motion capture, text-to-motion with up to four variations, single-image rigged Gaussian characters, auto-rigging of uploaded meshes, preview on a character, FBX and GLB export on a 65-bone Mixamo-named skeleton, plus API and MCP access.

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Frequently asked questions about PINOC by Viggle

  • How much does PINOC by Viggle cost?
    Free to start with 60 credits and no card. Paid plans begin at $12.99 per month for 300 credits and $39.99 per month for 1,200 credits, with yearly billing saving 20%. Motion costs one credit per second, a character ten credits. Rigging and retargeting are free.
  • Does PINOC by Viggle offer a free trial?
    The free tier needs no card and includes 60 credits, roughly one minute of motion or six character generations. Free accounts are limited to non-commercial use.
  • Does PINOC by Viggle have an API?
    Yes, PINOC by Viggle offers an API.
  • How do you use PINOC by Viggle?
    The walkthrough on this page covers 5 steps: 1. Open PINOC and choose an input 2. Capture motion from a video 3. Or generate motion from text 4. Build or rig a character 5. Preview and export.
  • What platforms does PINOC by Viggle support?
    PINOC by Viggle is available on Web App.
  • What does PINOC by Viggle integrate with?
    Exports to Blender, Unreal Engine, Maya, Unity, Cinema 4D and Houdini. A video-to-mocap and text-to-motion API and an MCP server for Claude, Cursor and other agents are available. A Unity plugin for Gaussian characters is coming soon.

Status

StatusActive
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Added10/8/2026

Platforms

Web App

Pricing

FreemiumSubscription